This is an automatically-generated summary of the IndieWebCamp wiki edits from January 23-30, 2015
Created by Tantek.com on January 23
This article is a stub. You can help the IndieWebCamp wiki by expanding it.
Pebble or the Pebble Watch is a smart watch that pairs to a mobile device via Bluetooth LE, and provides a very minimal low resolution black&white text & pixel display, has passive sensors (3D accelerometer, compass, ambient light), a vibration motor and four buttons.
The manufacturer currently supports interfacing with the iOS and Android operating systems.
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Pebble announced on 2014-01-06 that they would be launching an app store. Pebble, from the beginning, has supported apps written in C with the use of their SDK. Many of these apps required the use of companion apps on the connected phone.
Since version 2.0 of the API, a javascript library permits Watchapps to access phone functions and the Internet directly.
Aaron Parecki uses a Pebble with aaronparecki.com to:
David Shanske has used a Pebble since 2013-12-16:
Created by David.shanske.com on January 24
Android Wear is a version of the Android operating system designed for smart watches and other wearables.
Android Wear was announced 2014-03-18, with the first models released at Google I/O on 2014-06-25.
David Shanske has owned an Android Wear watch, the LG G Watch since 2014-11-06 and has used it to:
Created by Ben.thatmustbe.me on January 27
If you have a personal site | If you want a personal site |
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Are you a Creator (create & share design, UI/UX, and/or code)? Either: add yourself to the guest list by Logging in with your own domain, or Publish a post saying that you're coming with a link to this RSVP page and send a pingback to it. | If you're in the process of setting up your personal site, or don’t have a personal site but want one, or want to create and contribute to the IndieWeb but don't know where to start, you’re still very welcome! Find a creator (either listed below, or ask on IRC) to team up with and ask them to add you as their apprentice. Then get your site setup with IndieAuth and edit your entry! |
Curious about attending? See what happened at the main IndieWebCamp 2015 in June!
Venue Capacity: 48
Alphabetically sorted by full display name.
Name: Amy Guy
IndieWeb Projects:
Personal URL: http://rhiaro.co.uk/
Name: Ben Roberts
IndieWeb Projects: https://github.com/dissolve/openblog
Personal URL: http://ben.thatmustbe.me
Elsewhere: @dissolve333
Name: Tantek Çelik
Organization: Mozilla
IndieWeb Projects: CASSIS JS∩PHP (on github), Falcon (my personal site publishing software), Whistle (URL shortener)
Personal URL: http://tantek.com/
Elsewhere: @t, github.com/tantek
Name: Your Name
IndieWeb Projects:
Personal URL: your domain
Elsewhere: @yourname
Apprentices, add yourselves with your name, personal URL (if any), Creator, more info. Alphabetically sorted by given name.
Name: Apprentice Name
Apprentice Of: Your Name
Personal URL: your domain
Elsewhere: @yourname
As with past IndieWebCamps, we'll setup remote participation for folks who can't be there in person but can still participate during the camp over IRC and hopefully live video.
Personal URL: http://aaronparecki.com/
Elsewhere: @aaronpk, github.com/aaronpk
Name: Your Name
IndieWeb Projects:
Personal URL: your domain
Elsewhere: @yourname
Folks that can't make it (but hopefully can participate before/after remotely!)
No one is listed yet. Add yourself to the list using the attendee template!
Sorry to miss you folks - hopefully you can make it next year!
No one is listed yet. Add to the list using the attendee template
Created by Achor.net on January 27
Hi all,
I'm Achor Kwon
Created by David.shanske.com on January 24
A smart watch is a mobile device designed to be worn on the wrist. Designed to be similar in appearance to traditional watches, and often defaulting to mimicking the functions of a traditional watches, the most common use of smart watches is to receive notifications from a smart phone without having to remove this device from a pocket.
The two most prevalent types of smart watches are the [[Pebble] and Android Wear. Unlike Pebble, which is the product line of a single company, Android Wear is a watch operating system that runs on hardware provided by several companies. Apple has announced its intention to release a smart watch, which is expected to increase adoption of the product category.
While watches that could interface to a computer have existed since the 80s as a narrow category, the current selection of smart watch offerings began in 2013.
Created by Channy.creation.net on January 25
This article is a stub. You can help the IndieWebCamp wiki by expanding it.
인디웹은 이전의 블로깅, 소셜웹 연합 및 분산화 등의 노력과 분명한 차별점이 있습니다.
인디웹은 이전 노력 및 커뮤니티와 몇 가지 차별화 되는 점은 아래와 같습니다.
관심이 있으시면, 지금 참여해주세요!
인디웹은 인디(indie)라는 단어와 같이 독립성을 강력히 지원합니다.
인디웹은 커뮤니티(community)이자 공유 장소(commons)이며 회사가 아닙니다.
회사인 "ind.ie" (with the ".")는 인디 기술을 성취하기 위해 인디웹 원칙을 따르지만 인디웹과 분리됩니다.
Created by Tantek.com on January 23
This article is a stub. You can help the IndieWebCamp wiki by expanding it.
See: https://en.wikipedia.org/wiki/Bluetooth_low_energy
Created by Tantek.com on January 23
This article is a stub. You can help the IndieWebCamp wiki by expanding it.
subtext is like a subtweet without the extra tweet.
Created by Channy.creation.net on January 25
A creator in the context of the IndieWeb is someone who owns their domain, uses it as their primary identity on the web, creates (for example, code, design, user experience) for their site, and openly shares at least some of those creations.
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The IndieWeb is about owning your domain and using it as your primary identity.
Being a creator means you must do one or more of:
As an IndieWeb creator, you must be using the things you create (code, design, user experience) on your personal site. If it's not good enough for you, then it's not good enough for the IndieWeb.
Lastly, one of the goals of IndieWebCamp is to empower each other and interoperability among our sites, encouraging re-use of code, design, user experience and thus:
You must share at least some part of what you create.
You don't have to share the entirety of what you create or even most of it.
Just find some part of it that it at least minimally useful, and that you're OK with sharing.
It's OK to start small, even just a function or two, or some graphics files, or user experience flow diagrams, or even just wiki design descriptions, for example, URL designs, and slowly add to it over time.
The point is to take something that is powering or has empowered your IndieWeb site, that you work on, develop, improve, create, and share it with others, in the hopes that it will help empower and improve their IndieWeb sites.
As a creator, you're encouraged to sign-up to and participate in IndieWebCamps, to meet other creators, collaborate on improving each others sites, and growing the IndieWeb.
See upcoming IndieWebCamp events.
You are encouraged to bring an apprentice to IndieWebCamp, to help them get their own domain and setup their identity and content on their own site.
Created by Channy.creation.net on January 25
This article is a stub. You can help the IndieWebCamp wiki by expanding it.
Monoculture refers to the antipattern of one piece of software dominating (or trying to dominate) its field, often by being limited to communicating with other instances of the same codebase. A monoculture (same software running on servers run by different people) is one step above a silo (same software running on servers run by the same people or organization).
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Examples of software monocultures that have developed over time:
Common patterns among monoculture projects include:
Another slippery slope with monoculture projects is the tendency to create monoculture communities around said projects.
Having a vibrant developer / user community is a downright necessity with fledgling open source projects.
However, when creating community one can make a choice which is intrinsically monoculture perpetuating (which appears to be the convenient default) or conversely a culture which fosters cross platform interoperability and compatibility.
Take for instance this prize from the stretch goal from the Kickstarter of the promising new blogging platform Ghost:
"We will build an Open Source Digital Magazine curating stories written with Ghost" Ghost blogging platform
Is it truly within the ethos of the open source software movement to create an open source magazine that only covers content written from one platform of blogging software?
Would open source not be better off if multiple projects within a given domain (e.g. content publishing) all worked together to achieve something bigger?
There are numerous downsides to monoculture, including:
Monoculture appears to have some benefits; for example the ease of implementation across different instances of the same code base.
However, this "ease of implementation" is an illusion of progress in terms of interoperability that may actually provide a motivational barrier to working on the hard problems of cross-implementation interoperability.
Software can avoid promoting monoculture by prioritising integration with other codebases over working with other instances of itself.
As a community we can avoid monoculture by using many different implementations and building/lobbying their developers to build them to work together.
Potential antidotes to monoculture:
We should document monocultures that we have successfully reached out to and integrated into the broader indieweb community.
Created by Channy.creation.net on January 25
✊
This article is a stub. You can help the IndieWebCamp wiki by expanding it.
데이터 자기 소유는 인디웹의 중요한 원칙 중 하나입니다. 인디웹은 인터넷 서비스 업체(silos)에만 올리는 대신 여러분 자신의 도메인(domain) 퍼머링크(permalinks)를 가진 콘텐츠를 스스로 소유하는 것을 중요시 합니다. (물론 복제본을 POSSE를 이용하여 올리거나 원래 포스트로 돌아갈 수 있는 permashortlink를 만드는 것은 가능합니다.)
그 이유를 why-ko를 자세히 보세요.
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아래 순서대로 읽어보세요:
대형 웹 서비스 업체에 콘텐츠를 올리지 마시고 여러분의 데이터를 여러분의 사이트에 직접 올리세요.
대신 POSSE 기능을 이용하여, 대형 웹 사이트에 여러분의 콘텐츠로 오도록 하는 링크와 정보를 공유하세요.
각 콘텐츠 유형에 따라 여러분의 사이트에만 올려주세요.
Ryan Barrett has:
#ownyourdata is a rallying cry hashtag for aggregating content across indie web sites and 3rd-party silos about "owning your data", "owning your own data" etc.
#ownyourdata posts tend to be a a subset of Posts about the IndieWeb.
Created by Channy.creation.net on January 25
✂
This article is a stub. You can help the IndieWebCamp wiki by expanding it.
Design is a catchall term used to refer to everything that affects users about a page/site including:
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Some thoughts on design.
What's the minimum viable (for any particular feature) UI (MVUI) you could implement and start using via your website? - Tantek 11:25, 15 May 2013 (PDT)
Once you design/implement that MVUI and use it, by actual use in the wild you'll come up with a much more informed set of next-most-important-to-you features to implement. - Tantek 11:25, 15 May 2013 (PDT)
It's OK (and even often good!) to make incremental improvements to the design, however small or conditional.
For example, every time you reduce the number of situations where the user sees an error and/or has to file a support ticket, the likelihood of an overall better user experience is increased.
And on the contrary, avoid making such incremental improvements depend on other incremental improvements that can be done independently or later. Such dependencies are a milder form of the completeness trap.
There is a misdirected priority/desire (often among developers/engineers) for things like:
"...and then spend the rest of my time focusing on the UX" (ibid)
This is the kind of reasoning that led people to push for XML over everything else.
It was a misplaced focus on solving infrastructure *before* UX.
It turns out that doesn't actually help you solve the UX, which is the real challenge.
On the contrary, if you have good UX, then the infrastructure/plumbing can be almost anything, and swapped out later too.
This is perhaps a key distinguishing feature/aspect of the indieweb and IndieWeb efforts.
Start with the MVUI/UX that you want on your website and implement accordingly.
When you reach a site-to-site boundary, i.e. an IndieWeb-to-IndieWeb boundary, in whatever feature you're designing, creating, iterating, use the desired UX to drive the design of a minimal protocol.
Never shoehorn upwards, that is from protocol up to UX - as that is the tail wagging the dog.
At the end of the day, the UX is what matters, regardless of attributes, protocols, etc.
And without UX, that is if you don't know what UX you want, you'll overdesign/overengineer your protocols & formats, as nearly all protocols & formats are.
On the IndieWeb, we focus on UX first, and then as we figure that out we build/develop/subset the absolutely simplest most minimal protocols sufficient to support that UX, and nothing more.[2]
See specific features (e.g. from IndieMark) and building blocks for screenshots and to add more, e.g.
There are various design experiments which may be useful as sources of inspiration, or may indicate fleeting fashions or ephemeral design trends:
Created by Channy.creation.net on January 25
😋 selfdogfood is a stronger form of dogfooding, that is, using your own creations on your own personal site that you depend on, as an aspect of your primary online identity, day to day — if you're not willing to use your creation on your own primary personal website, why should anyone else use it on their primary personal website?
Metaphorically speaking, a person's ideas must be the building he lives in - otherwise there is something terribly wrong. Søren Kierkegaard, introduction to Provocations
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Selfdogfooding has several required components, one of which is dogfooding, but the other is the essential self part of selfdogfooding:
Posts about selfdogfooding (most recent first)
It has come up in discussion several times that a more appealing term should be used. No consensus has been reached yet.
Please add IRC links and summarize discussion...
In the Star Wars mythology about lightsabers, you (a Jedi) have *only* one, that you are expected to have *built* it *yourself*, and that you *depend* on as an extension of your *self*.
Contrasting examples:
Are there two dimensions to selfdogfooding: use and development?
A: There are many required aspects of selfdogfooding, use and development only two of them.
Would a site that is regularly updated with posts but not have commits for a while qualify as selfdogfooding?
A: At some point if there are no creative (code, UX, design) commits by the self-identified primary user of said site, then they've shifted from dogfooding (which requires a creation/use feedback loop) to simply being a user. No, eventually, after "a while", that should not be considered selfdogfooding.
What about sites that are running non-open-source software (no way to directly verify commits)?
A: Even web sites running software that is either little or not at all open sourced can still be analyzed for what features they use in terms of :
Thus even if specific code commits are not transparently visible, there are plenty of other direct and indirect sources of evidence for creative (code, UX, design) changes, and thus the create/use pairing can still be verified to some extent.
Whilst testing your code in production is a good part of selfdogfooding, security precautions should still be taken. Showing errors, warnings and notices usually reserved for dev environments is a huge security risk due to the fact that things like paths, usernames, secret keys, etc. might be inadvertently shown to anyone who cares to look. It’s also not a great idea to have confusing error messages intermingled with content.
Rather, you should log all such messages somewhere where only you can see them, or only show them in-page if you’re logged in as an admin.
In PHP, there are several ways to go about this.
display_errors off
in your php.ini
ini_set('display_errors', 'off');
@codeWhichIsCausingErrors();
if ($user->isAdmin()) ini_set('display_errors', 'on');
Created by Www.harryreeder.co.uk on January 27
Harry Reeder
Created by David.shanske.com on January 29
Moderation is the process of holding comments for review by a human.
Under the current webmention specification there is no indication for when a comment is held for modification.
In many systems, however, there is a response for human commenters that is visible, indicating that a comment has been accepted and is awaiting moderation by a human.
Created by Www.harryreeder.co.uk on January 27
Created by Reidbeels.com on January 27
Created by Ben.thatmustbe.me on January 27
just starting this page as a free form space to organize notes etc.